

It made me reconsider that my hundreds of hours in Crystal still hadn’t brought me to try out every Pokemon and that I might have missed some hidden gems. It was bizarre and hilarious to learn new things about a game where, for whatever reason, I can still remember where the invisibly placed hidden items are throughout the map.

#Nuzlocke ball vs ultraball how to
Early on in the playthrough, I encountered Pokemon like Spinarak and Stantler, who I had no idea how to properly train because I skipped past them in my childhood. Not only was there a vein of nostalgia being tapped throughout the experience, but there was an element of experiencing something deeply intimate and familiar as if for the first time. These elements of challenge – changing strategy, adapting to randomness, and removing second chances – brought to life an otherwise ancient game from my childhood. And the third rule essentially removes all do-overs and checkpoints from a game that you could otherwise record a save state at any point throughout the playthrough. The Nuzlocke challenge throws all deliberation out the door what you catch is what you’re stuck with. Pokemon is centered around deliberately catching and training a team of battlers that you pick and choose between based on stats, abilities and personal preference. The second rule forces an element of randomness into an otherwise methodically party-based game.

You cannot let a Pokemon faint, so it changes some of the default strategy you might normally adopt through a traditional playthrough. The first rule is rather straightforward and adds stakes to the game, which many consider to be too easy or at least easy to master. I played Crystal with the rules from Bulbapedia, which mainly entail three primary requirements: (1) If a Pokemon faints in battle, it is dead and you have to release it, (2) you can only catch the first Pokemon you encounter in an area and have one chance to catch it – if it faints or escapes, you can’t catch another one, and (3) if your entire party is knocked out, causing a “whiteout,” you lose the game. So when I picked up the Nuzlocke run this weekend, something special happened.īefore I unpack why this run of Pokemon felt special, I want to debrief you on what I mean by Nuzlocke, because as I learned over the course of the run, many people mean different things by the term. But with the exception of a brief nostalgic emulation of the game on my computer in early high school, I had totally abandoned the franchise. Whether I was stuck at a summer camp, going on a road trip, or just killing time before school started, I always had Crystal with me. I picked Crystal because it was the game I played most as a kid. As for why the extra damage, then it's because of how the base power of the move is calculated, and the Pokemon in game are usually much slower than the required threshold.This weekend, I began my first venture into what is colloquially known as a “Nuzlocke” run of Pokemon Crystal. It is only true in OU (where Ferrothorn is usually used) where the majority of opponents (fully evolved, offensively based Pokemon with max IVs, all at level 100) are much, much faster than the Pokemon you face in White. I would like to know why Gyro Ball is supposedly better as well as why I am getting more damage from Gyro Ball. This is even more challenging for a Nuzlocke where you can't afford to let Ferrothorn faint, and your PP usage will affect the next battle as well. Whereas in a playthrough of White, you'll have to face multiple opponents before you can heal at a Pokecenter. Also, in competitive battling, PP isn't a huge issue because you don't have to heal after every battle. I'm almost positive that the overwhelming majority of people who advocate for Gyro Ball Ferrothorn are talking about its usage in competitive online battling, where most of the Pokemon that you face in the OverUsed tier are much, much faster due to having perfect IVs and EVs than the game.

So if your speed is 40, opponent speed must be 128 or more for Gyro Ball to do more damage than Iron Head, which is not very common in the game.
