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Successful completion of multiple targets yields cosmetic rewards for the player. If a player fails to assassinate an elusive target before the mission expires, or alert the target and allow them to escape, the target will not return. However, Elusive Contract can be restarted at any point, except after the player killed the target, or begun combat or are hunted by hostiles. Once the player dies, he/she can no longer play the Elusive Contract. These contracts made by Square Enix, have new stories, looks and ways to complete the missions.
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Players can save their game anytime during missions, with Professional difficulty only allowing one save per level. Opportunities are introduced, which require multiple tasks to complete, eventually ending on target(s) assassination.Sandbox-type, large, non-linear levels present in earlier Hitman games, most notable being Blood Money, have been reintroduced, as opposed to the linear missions of Absolution.Levels are larger in Hitman, in which the maps in the game are "six to seven times larger than the biggest levels in Absolution." Levels accommodate about 300 non-playable characters (NPCs), with each having different routines and reacting differently to players' actions. Every episode in the game features a sandbox-type environment which can be explored by the player, featuring numerous ways to eliminate targets from accidents to scripted "opportunities" which require multiple tasks to complete. The level design of the game features a structure similar to that of Hitman: Blood Money and earlier games in the series, as opposed to the linear structure of Hitman: Absolution. For instance, players can gain more information about the position of their target through listening to a nearby news reporter.
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Players can use explosives or disguise the assassination by creating a seemingly accidental death. A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily. Actions of non-playable characters influence the game. As in other games in the Hitman series, players are given a large amount of room for creativity in approaching their assassinations. For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Hitman is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced assassin, traveling to international locations and eliminating contracted targets.
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